ELC590: Informative Speech on Violent Video Games, Good or Bad?

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Informative Speech Video on "Violent Video Games, Good or Bad?" for the course code of ELC590 Semester OCT2023-FEB2024. Below are reference for Mdm Rusreena Binti Rusli.

Student Details:
Nur 'Iffah 'Aqilah Johar
2022876378
CFAP246 3C

Music Credits: (Pixabay)
Krayolabro - Anime style lofi music for relaxing, study or background music
FASSounds - Good Night (lofi)

Content References:
Green, C. S., & Bavelier, D. (2012). Learning, attentional control, and action video games. Current Biology, 22(6), R197-R206.

Anderson, C. A., et al. (2017). Media violence and other aggression risk factors in seven nations. Personality and Social Psychology Bulletin, 43(6), 986-998.

Ferguson, C. J. (2015). Do angry birds make for angry children? A meta-analysis of video game influences on children’s and adolescents’ aggression, mental health, prosocial behavior, and academic performance. Perspectives on Psychological Science, 10(5), 646-666.

Bushman, B. J., & Anderson, C. A. (2002). Violent video games and hostile expectations: A test of the general aggression model. Personality and Social Psychology Bulletin, 28(12), 1679-1686.

Ferguson, C. J., & Wang, J. C. K. (2019). Aggressive video games are not a risk factor for future aggression in youth from two western samples: A 6-year panel study. Journal of Youth and Adolescence, 48(8), 1437-1451.

Entertainment Software Association. (2020). 2020 Essential Facts About the Video Game Industry.
Category
Psychology
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